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Hi, I am trying to achieve a similar effect of flag simulation with a stitched mark like in the videos below. playing around for few days with no luck as I have very little knowledge about vellum solver. Can someone please point me to the right direction? Few tips and tricks would be much appreciated.
Hey, still playing with the FEM cloth model in Houdini. Found that applying forces through the drag model works much better in terms of simulation quality. So I generated some vel field in sops and imported it into dops. Unfortunately the velocities aren't affecting anything. I took the sails asset from orbold as an example but still something isn't willing to wor. Hope someone has got an idea. Attachments: vel.hiplc
Stew of cellphone footage with a speck of VFX spice. Enjoy! Role: Photography, Editing, Design, Post-Production and Direction. Audio: Kasabian - "Orange" Shot with an iphone 5. CGI done in Houdini. http://cargocollective.com/pedrokobuti