demoan666 Posted January 31, 2021 Share Posted January 31, 2021 hi everyone, i want to animate a camera, for now lets say i have two keyframes. and i want to have an arc in the motion + independently change the velocity of movement (i,e. so it doesn't affect the arc). anyone has any tips, on how could i do that so i am have most control? many thanks in advance d. Quote Link to comment Share on other sites More sharing options...
guache Posted February 1, 2021 Share Posted February 1, 2021 Create a polyline defining the path, constrain the camera to it. Use the "position" setting (where on the arc the camera is) to time it any way you want. Quote Link to comment Share on other sites More sharing options...
demoan666 Posted February 2, 2021 Author Share Posted February 2, 2021 11 hours ago, guache said: Create a polyline defining the path, constrain the camera to it. Use the "position" setting (where on the arc the camera is) to time it any way you want. Hi Thanks for the reply, however I am not looking for that approach. Not a huge fan of path constraint for camera animations. I would ideally prefer the built-in motionpath system (rigging shelf> pose) inside houdini. However when i adjust the tangents on the points (keyframes) on the motionpath, they change the key spacing, I am trying to find out if they can be decoupled. (Something like in ae) *(+ the tangents of the motion path behave unpredictibly and inconsistently, similar wierd stuff happens with the camera handles as well - not sure I am doing it wrong, or both of them are kinda buggy - still at it trying to understand ) Side topic: This https://jdbgraphics.nl/script/protrajectoryhandles/ looks great! d. Quote Link to comment Share on other sites More sharing options...
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