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Ramp For Sprite Scale


yota

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Hi

i'm really new to houdini ...

i'm trying to control sprite scale and alpha using $CA passed through a ramp in a color pop.

but when i try to create an hda i didn't realize how to insert the ramp in the parameters in the type properties to have some control on it.

It is possible to do that ?

thanks

ps:sorry for my poor english :P

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Right click on hda, Type Properties- Parameters Tab, drag desired params from color pop to Parameter Tab.

I hope thats what you're looking for...

cheers

thanks for the reply but what i din't realize is how to use a ramp from a color pop in hda.

I can drag parameters like Hue,Sat,Alpha and lookup but i can't drag the ramp handles.

I need the handles because im trying to control scale and opacity via alpha ramp.

maybe it's the wrong method to use i'm really new to houdini :D

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thanks for the reply but what i din't realize is how to use a ramp from a color pop in hda.

I can drag parameters like Hue,Sat,Alpha and lookup but i can't drag the ramp handles.

I need the handles because im trying to control scale and opacity via alpha ramp.

maybe it's the wrong method to use i'm really new to houdini :D

I think that you can't add the ramp widget to an HDA ui.

One option is to use the ram editor, redit, save the ramp and use it as a texture in your HDA.

http://www.sidefx.com/index.php?option=com...;highlight=ramp

Or use a COP image, and then in your COP network use the ramp COP:

http://www.sidefx.com/index.php?option=com...;highlight=ramp

hope this helps.

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I think that you can't add the ramp widget to an HDA ui.

One option is to use the ram editor, redit, save the ramp and use it as a texture in your HDA.

http://www.sidefx.com/index.php?option=com...;highlight=ramp

Or use a COP image, and then in your COP network use the ramp COP:

http://www.sidefx.com/index.php?option=com...;highlight=ramp

hope this helps.

thanks a lot.

the ramp cop was the right way for me.

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