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transform handles attached to geometry

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I have a single point object, with a motion... I want to create another layer of motion, an offset in top of his motion.

I was thinking to create a transform node, and create some keyframes.

there is a way to do the handle follow the point position?

I want the similiar handle behave that happend when you use "edit" node with "frame local" option.


This is the effect I am looking for the  "transform" node
edit with local frame option:




this is the transform default behavior:






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