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transform handles attached to geometry


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Hi

I have a single point object, with a motion... I want to create another layer of motion, an offset in top of his motion.

I was thinking to create a transform node, and create some keyframes.

there is a way to do the handle follow the point position?

I want the similiar handle behave that happend when you use "edit" node with "frame local" option.

 

This is the effect I am looking for the  "transform" node
edit with local frame option:

edit_local_frame.gif.171321f99676e00037101de4ba596280.gif

 

 

this is the transform default behavior:

 

transform.gif.e4f50ffd52dcea51c0a5530e62687a66.gif

 

 

thanks

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