fatboYYY Posted February 9, 2021 Share Posted February 9, 2021 Hey! I've been working on some cool little projects in my free time and today I'm open sourcing the first one! texture-synthesis-houdini || https://github.com/manuelkoester/texture-synthesis-houdini It's an open source Houdini / PDG plugin for EmbarkStudios' texture-synthesis, which is an example-based algorithm for image generation. Meaning you put in textures as examples and you will get new, similar textures from the textures you put in! Embark also added additional parameters to guide the algorithm to your needs, which enables lots of cool things. That way we can finally give our little Pighead the love it deserves; A texture for its neck! Created fully procedurally based on parts of its original texture. I've added a small Digital Asset which lets you drive the algorithm with Houdini Attributes, so it can plug nicely into your existing workflows. Give it a try here: https://github.com/manuelkoester/texture-synthesis-houdini If you want to see following updates tools, give me a follow on Twitter: https://twitter.com/ShadesOfOrange_ 1 Quote Link to comment Share on other sites More sharing options...
RTHMan Posted February 18, 2021 Share Posted February 18, 2021 These papers talk about texture synthesis. Can you do with this plug-in what the papers describe? Example Based Texture Synthesis.pdf Versatile_Skin_Material.pdf Quote Link to comment Share on other sites More sharing options...
fatboYYY Posted February 20, 2021 Author Share Posted February 20, 2021 Hey Robert, it's not a realtime implementation like in the second paper, but yes; it can do what the papers describe. Quote Link to comment Share on other sites More sharing options...
RTHMan Posted February 20, 2021 Share Posted February 20, 2021 Can you do some videos of the plugin in action? Quote Link to comment Share on other sites More sharing options...
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