Wideeagle Posted February 9, 2021 Share Posted February 9, 2021 (edited) Hi everyone; I'm hitching my head trying to answer a basic question in houdini. I'm trying to do a vortex cloudbed like this one : I tried different approach, and this is what I came with : So it seems really bad. This is the approach : I generate flat cloud shapes (6 different ones) , export them as .ass and then scatter them with an instance node. Inside my instance I have a pop simulation with a vortex force applied (so each "cloud island" is moving as if it is in a vortex) The issue I have is that I dont know how can I get a "round" shape (like a realistic vortex) since my noise is linear. The current thing looks like this: And I want my noise to follow a curve like that: Do you have any idea how could I do that ? Here is a screen from my volume vop to do the noise on my volume : Do you think the .ass scattering is a bad approach and I should do something else like just one big VDB with a "vortex noise" ? (The thing is that using only one vdb seems to be less controllable and really memory heavy) Thanks a lot for your time reading this ! Edited February 9, 2021 by Wideeagle Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 9, 2021 Share Posted February 9, 2021 -Vimeo- by Petr Ermolaev ..OR just search Volume deformer.. Master_Volume_Deform_v22.hip Quote Link to comment Share on other sites More sharing options...
Wideeagle Posted February 16, 2021 Author Share Posted February 16, 2021 On 09/02/2021 at 8:19 PM, Librarian said: -Vimeo- by Petr Ermolaev ..OR just search Volume deformer.. Master_Volume_Deform_v22.hip Thanks a lot it has been really useful ! Quote Link to comment Share on other sites More sharing options...
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