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Directing volume noise along curve or normals


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Hi everyone;

 

I'm hitching my head trying to answer a basic question in houdini. I'm trying to do a vortex cloudbed like this one :

 

Résultat de recherche d'images pour "interstellar blackhole close up"

 

I tried different approach, and this is what I came with :

 

image.png.dc899bca22d6f6090641191051431d1e.png

 

So it seems really bad.

 

This is the approach : 

 

I generate flat cloud shapes (6 different ones) , export them as .ass and then scatter them with an instance node.

Inside my instance I have a pop simulation with a vortex force applied (so each "cloud island" is moving as if it is in a vortex)

The issue I have is that I dont know how can I get a "round" shape (like a realistic vortex) since my noise is linear.

 

The current thing looks like this:

image2.png.ac74a663857d553eab5e031c36c89808.png

 

 

And I want my noise to follow a curve like that: 

image3.png.c213fb85e1a0a9c4b22aa3c6f990f72f.png

 

 

Do you have any idea how could I do that ? 

 

Here is a screen from my volume vop to do the noise on my volume : 

image.png.94f3e90589a9026ab49de8e33b7739d8.png

 

 

Do you think the .ass scattering is a bad approach and I should do something else like just one big VDB with a "vortex noise" ? 

(The thing is that using only one vdb seems to be less controllable and really memory heavy)

 

 

Thanks a lot for your time reading this !

Edited by Wideeagle
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