vinyvince Posted February 13, 2021 Share Posted February 13, 2021 Im facing some weird behavior with the Sidefx erode node in the 18.5 build 452. Not about the result, but it's very capricious to cook, and i can't understand why someone it work and sometimes now. To my feeling right now it's looks more like a bug, but maybe i missed something, or lat least, i was wondering if some other people has experiment the same and found a workaround? Note im using large complex terrains... ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas Quote Link to comment Share on other sites More sharing options...
ryew Posted February 13, 2021 Share Posted February 13, 2021 Are you generating surfaces procedurally or using real-world elevation/survey data? From my limited experience with the terrain tools, I've found them to be finicky in re-cooking the chain for whatever reason, requiring me to step back and manually re-cook nodes higher up the chain at times. I'm not ruling out memory/resource limitations on my hardware side - maybe I was hitting cache limits - but it seemed problematic for me to get things to fully re-cook down a chain consistently. Quote Link to comment Share on other sites More sharing options...
vinyvince Posted February 13, 2021 Author Share Posted February 13, 2021 Hi Ryew I do both, but mostly procedural or if i started by data i combine. My experience is the same as yours. Even if i disable the erosion caching, it doesn't help. Sometimes i have to creat a new erosion node, even if erosion setting were by default. I didn't remember i had the same issue before but i maybe didn't push it as far as now. Im now a terrain expert, i build all kind of stuff, but right now it's where my need are.. Gaia by the way is really much faster at processing erosion. Quote Link to comment Share on other sites More sharing options...
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