Sseast Posted February 21, 2021 Share Posted February 21, 2021 (edited) Hello, I am trying to make a realistic render out of a candle holder I modeled. How would you do to render the brownish burnt sides of my piece of wood ? I was thinking about applying some coloring so that I can bake ID masks in substance. But applying UV's is hellish, every red pieces are torn appart and I don't see my self fixing this by hand : The texture is all stretched in Substance :/ Thank you, Guillaume Edited February 21, 2021 by Sseast Quote Link to comment Share on other sites More sharing options...
carnlogt Posted February 23, 2021 Share Posted February 23, 2021 for better UVs have a look at the UV flatten node Quote Link to comment Share on other sites More sharing options...
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