Sseast 0 Posted Sunday at 06:55 PM (edited) Hello, I am trying to make a realistic render out of a candle holder I modeled. How would you do to render the brownish burnt sides of my piece of wood ? I was thinking about applying some coloring so that I can bake ID masks in substance. But applying UV's is hellish, every red pieces are torn appart and I don't see my self fixing this by hand : The texture is all stretched in Substance :/ Thank you, Guillaume Edited Sunday at 06:55 PM by Sseast Share this post Link to post Share on other sites
carnlogt 0 Posted Tuesday at 04:42 PM for better UVs have a look at the UV flatten node Share this post Link to post Share on other sites