Jmg07 Posted March 6, 2021 Share Posted March 6, 2021 (edited) Hi. I am crawling from being a Houdini beginner to intermediate and with flip sims I had a few ques: 1. Both geometry and volumes can be used to construct flip simulations. I'm not quite sure when one might chose one over the other and specifically when you might feed a volume into the flip solver. (is the post solve input, the input for the volume?) 2. When building a flip sim i'm a bit confused when you would use the flip source node. You can just use the geometry as the sop path for a flip object in the dop network. So why/when would you use the flip source node? Thanks Edited March 6, 2021 by Jmg07 Quote Link to comment Share on other sites More sharing options...
Atom Posted March 7, 2021 Share Posted March 7, 2021 (edited) #2.) Supplying geometry to the SOP path gives you a one-time injection of particles in that shape. (on the creation frame). With the volume source node, you can "source" inject particles every frame. So, you could emulate the SOP path using the volume source and only activate it on frame #1. The volume source is for continuous activation. Edited March 7, 2021 by Atom 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.