pfistar Posted March 8, 2021 Share Posted March 8, 2021 Greetings all! I’d like to know if it’s possible to pipe any one of the Maxon/Redshift noises into a SOP node in order to displace geometry on a mesh (rather than having Redshift handle the displacement at render time). I need to do this for the following reason: Maxon/Redshift has the specific noise I want (don’t want to spend a lot of time trying to replicate or approximate using one of the SOP noises). I will need to generate vine growth along the object I will be displacing with noise, so unless I’m mistaken, using render-time displacement is not an option. If there’s some workaround to this I haven’t considered, please enlighten me!!! Preemptive thanks for any responders! NpF Quote Link to comment Share on other sites More sharing options...
flcc Posted March 8, 2021 Share Posted March 8, 2021 bake the texture with the redshift baker. Then use the result texture in a classical way ? Quote Link to comment Share on other sites More sharing options...
pfistar Posted March 8, 2021 Author Share Posted March 8, 2021 Many thanks Fred, I got similar responses from folks on the Redshift forum. I will give that a try. Cheers, Nik Quote Link to comment Share on other sites More sharing options...
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