tabu Posted March 8, 2021 Share Posted March 8, 2021 Hello fellow Houdini artist, I have created a grain simulation and want to add dust smoke to it. I've been trying to iterate and work on it for a few weeks now and can't find any solution, because my pyro looks really crappy and I can't find a way how to do it. Right now because I used rbd for making grains, I take the same rbd to produce debris and from that I make pyro. But the first problem is that my pyro always is very low res and no matter how much I pump it (pushing to like 100mil voxels, still looks bad), but also not sure how to make my pyro source, so the dust would fit my grain simulation. What did I want to ask- what would be the best way to make a source for this simulation and how to get better quality from it? Thank you. P.S I am attaching a photo of my pyro sim when it has 100mil voxels and a video of grain sim grains.mp4 Quote Link to comment Share on other sites More sharing options...
bunker Posted March 9, 2021 Share Posted March 9, 2021 1 Quote Link to comment Share on other sites More sharing options...
tabu Posted March 9, 2021 Author Share Posted March 9, 2021 Thank you very much, it actually helped ! ^^ Quote Link to comment Share on other sites More sharing options...
Khikmatillo Posted March 23, 2022 Share Posted March 23, 2022 On 3/9/2021 at 3:49 AM, tabu said: Hello fellow Houdini artist, I have created a grain simulation and want to add dust smoke to it. I've been trying to iterate and work on it for a few weeks now and can't find any solution, because my pyro looks really crappy and I can't find a way how to do it. Right now because I used rbd for making grains, I take the same rbd to produce debris and from that I make pyro. But the first problem is that my pyro always is very low res and no matter how much I pump it (pushing to like 100mil voxels, still looks bad), but also not sure how to make my pyro source, so the dust would fit my grain simulation. What did I want to ask- what would be the best way to make a source for this simulation and how to get better quality from it? Thank you. P.S I am attaching a photo of my pyro sim when it has 100mil voxels and a video of grain sim grains.mp4 Hi, Tabu, please share your .hip file, I wonder , how you use rbd for making grains and debris , Quote Link to comment Share on other sites More sharing options...
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