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Shaderball Preview

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on materialPalette and /Mat context,
can i get shaderball preview the materials?
only way on /mat, RMB>Update_ShaderBall_Icon ?

it's not modern style.very slow, /mat has no texturemap previews.

3dsmax has standard style today mateiarl editor.(on-the-fly update, back-light, checker-environment, etc.)
other parts, houdini is most future style good!

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so bad.
last resort
example, switch streams "shaderball-stream"  temporary.

i hope more advanced shader preview in houdini.

shaderballStream.png

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