AntoineSfx Posted March 15, 2021 Share Posted March 15, 2021 (edited) I'm looking for a way to to this with fewer nodes Right now the right branch creates a point a the "center" ( approximation with primitive / scale=0) of the primitive blast1, and ensures that the resulting point has its normal set to the average normal of the primitive Then I copytopoint the tube to this point and it's ready to be boolean subtracted to make the hole. Is there a simpler setup that I could use, or some SOP that I could abuse in a way. MatchSize can almost do it but it would have to work in transformed space to match the primitive remaining in blast1, Edited March 15, 2021 by AntoineSfx Quote Link to comment Share on other sites More sharing options...
Skybar Posted March 15, 2021 Share Posted March 15, 2021 Do this in a prim wrangle to create the point: int newpt = addpoint(0, @P); //create point in the center setpointattrib(0, "N", newpt, @N); //Prim normal to N removeprim(0, @primnum, 1); //Remove the original geo 1 Quote Link to comment Share on other sites More sharing options...
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