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Shape Key Question


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Hi there, I’m importing a rigged Character Creator 3 model into Houdini using the fbxcharacterimport node in Kinefx. 
 

The model has shape keys used to control facial expressions. In the geometry spreadsheet, these are showing up as primitive attributes. 
 

However, when I select the Rig Pose node, these each become detail attributes. 
 

My question is, how can I go about accessing these attributes, and using sliders on them to animate them in Kinefx? Or do I need to use chops in some way? 

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