Adam Price Posted March 19, 2021 Share Posted March 19, 2021 I was wondering if anyone might be able to help me with trying to do something with a crowd simulation I have 2 different crowd sources and I want them to be attracted to 2 different targets, would anyone know how to do this? Quote Link to comment Share on other sites More sharing options...
Atom Posted March 19, 2021 Share Posted March 19, 2021 (edited) The way I handle this is to create a companion @P for each agent called @goal_P. Use a scatter node to scatter the same number of points as your agent count near your final agent goal location. Reference those points inside your CrowdSource setup and assign their position as the goal position. Then you can use a PopSteerSeek node in vex mode to attract each agent to each point using a single line of vex. goal = v@goal_P; Edited March 19, 2021 by Atom Quote Link to comment Share on other sites More sharing options...
Adam Price Posted March 19, 2021 Author Share Posted March 19, 2021 Hi, I really appreciate your help - thank you! Would you mind checking if this is right crowd collision.hipnc crowd collision.hipnc Quote Link to comment Share on other sites More sharing options...
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