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Houdini crowd attract


Adam Price

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The way I handle this is to create a companion @P for each agent called @goal_P. Use a scatter node to scatter the same number of points as your agent count near your final agent goal location. Reference those points inside your CrowdSource setup and assign their position as the goal position. Then you can use a PopSteerSeek node in vex mode to attract each agent to each point using a single line of vex.

goal = v@goal_P;

 

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