gangland Posted March 24, 2021 Share Posted March 24, 2021 Hello guys im trying to build an flip crown effect. i build a tube to create the polylines and a noise on the top to make an irregular pattern. so i would like to set the normal pointing out the direction of each polyline. but i not figuring a way to do that, please help me. normal_direction.hip Quote Link to comment Share on other sites More sharing options...
underscoreus Posted March 24, 2021 Share Posted March 24, 2021 I'm not quite sure I understood what you wanted from this but I made a quick setup that might help you out. Simple breakdown is using the "poly frame" sop to create Normals going along your poly lines, this is done by inputting the N attribute as the recipient of the tangent data the node makes. Then secondly I just modify the N in a wrangle making it flat by setting N.y to 0. Like I mentioned I'm not sure if you were looking for the flattening part or if you just wanted the normals going along the poly line, either way this should solve it. Good luck! normal_direction_mnb.hiplc Quote Link to comment Share on other sites More sharing options...
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