Jump to content

Viewport OpenGL modification


Recommended Posts

Hi,
in Maya we created a new OpenGL viewport which simulated a fisheye lens via Viewport2.0 overrides. Is something like this possible with Houdini? The goal is to simulate a special lens type so that we do not have to render the whole thing to check the result. Any ideas are very welcome, thanks.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...