haggi Posted March 30, 2021 Share Posted March 30, 2021 Hi, in Maya we created a new OpenGL viewport which simulated a fisheye lens via Viewport2.0 overrides. Is something like this possible with Houdini? The goal is to simulate a special lens type so that we do not have to render the whole thing to check the result. Any ideas are very welcome, thanks. Quote Link to comment Share on other sites More sharing options...
Librarian Posted March 30, 2021 Share Posted March 30, 2021 (edited) https://www.sidefx.com/forum/topic/70722/?page=1#post-330257 https://www.youtube.com/watch?v=n9dcMZza3wE Edited March 30, 2021 by Librarian Quote Link to comment Share on other sites More sharing options...
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