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Vinz

Substance_archive COP issue

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Hi Everyone, last night I decided to put an end at 'not knowing how to use .sbsar texture files' in Houdini.

So , I checked this and the workflow looks pretty straightforward

https://www.sidefx.com/tutorials/sidefx-labs-substance-plugin/

 

I have been unable to get Mantra to load the maps from Cop somehow

Could someone take a look at the test hipfile below and maybe try with a proven healthy .sbsar. Mines seem a bit doubtful as I get very few parameters and often if I hit one of them I crash instantly.

 

 

SBSAR_COP_workflow_1.hipnc

WoodGraph.sbsar

Substance_archiveCOP.PNG

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