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Showing results for tags 'sbsar'.
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Hi Everyone, last night I decided to put an end at 'not knowing how to use .sbsar texture files' in Houdini. So , I checked this and the workflow looks pretty straightforward https://www.sidefx.com/tutorials/sidefx-labs-substance-plugin/ I have been unable to get Mantra to load the maps from Cop somehow Could someone take a look at the test hipfile below and maybe try with a proven healthy .sbsar. Mines seem a bit doubtful as I get very few parameters and often if I hit one of them I crash instantly. SBSAR_COP_workflow_1.hipnc WoodGraph.sbsar
Hey party people, Has anyone developed a solid worklflow for getting .sbsar files to work with redshift inside houdini? Did some research on it, but it seems like I am not the only one struggling with it! Excited for your opinions Cheers, Felix