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Agent Collision Problem with Mixamo FBX


ALTSHIFT

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Hi guys,

I am learning crowd simulation at the moment, which is suoer fun. With the premade Mocap Bipeds, all works fantastic. But when I create an agent out of an FBX from Mixamo, it gets super weird. When I try to set up everything for the ragdoll, the collision layer shows me that bones are missing.

Why is that? Did you ever experience that?

Also the question? To I always have to set up the joints from scratch? Is there no autmatic mode that kind of defines the moving angles?

Thank you so much!!

Patrick

 

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