Jump to content

KineFX creating reverse foot


Recommended Posts

Hi,

 

Trying to set up a reverse foot similar to how I learnt to do in Maya but running into some issues. The main issue is parenting and sorting the rig so it works as it should. In Maya I would parent a joint to get its orientation, clean transforms and parent in the hierarchy but KineFX is very different. I am not used to the workflow yet but wont to understand it more.

I have attached the hip file of where I am at present. If anyone could advise it would be much appreciated.

 

Kind Regards,

 

Duncan

RigIssues.hiplc

Link to comment
Share on other sites

  • 2 months later...

Have you looked at the Reverse Foot SOP and VOP node. It's a little slower (computationally) than doing it from scratch, but it's much easier and provides some nice side benefits for procedural foot placement. I've been using more often these days than building a custom setup.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...