quentin Posted April 23, 2021 Share Posted April 23, 2021 (edited) Hello everyone ! I've got some issue with a rbdbullet solver, most precisely with rbd constraint. I'm trying to simulate a props destruction but in the same time I want it to be pinned constraint to another object (who is animated in the scene), and i can't find the way to do it. ( the props to sim is attached to another object who moves and in the same time is simulated a rbd bullet solver). I tried with the new rbd configure, pin constraint, I use bound from another object but went the parent object move, the sim props loose the pin constraint. maybe i'm doin it in the wrong way... If someone wants to take a look I attached the scene Shear Test 05.hiplc Here is a more explicit picture. The green is the object simulated, the Blue is the static bound geometry and the Red is the pinned animation constraint. I want the green to be attached to the red. Can comeone solve my problem ? Ho, and I'm on Houdini 18 Thanks a lot ! Shear Test 05.hiplc Edited April 26, 2021 by quentin Quote Link to comment Share on other sites More sharing options...
chxrveyy Posted May 20, 2021 Share Posted May 20, 2021 I am going to assume the object in the middle is a vellum cloth?, My advice would in your vellum cloth constraint pinning specific points to your initial geometry. this should hopefully give you a different result Quote Link to comment Share on other sites More sharing options...
quentin Posted May 25, 2021 Author Share Posted May 25, 2021 No, it's a Rigid Body Solver. I wan it to be broken like metal or concrete, and I don't find the way to get something rigid with vellum. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.