Fede_Pasticcio Posted April 24, 2021 Share Posted April 24, 2021 Hi guys, I have a big problem with destroying an external object (a shield) that contain an animation. I've imported it as alembic. I've timeshifted it at the first frame, then fracturated the shield. Attatched this part to the first input of the point deform node, in the second the rest pose of the shield and in the third one the animated geo. The purpose of the rbd simulation is only to fracture a little part of the shield as the shield had been hit by an ax. To achieve that, I've painted where the ax would it and make this mask attribute equal to active attribute for the sim; then assemble it. Basically what happens is that when the pieces are falling down and even if they are flying, they move according to the shield animation. Maybe ther is another way to prefracture it and give it the same animation.. maybe with a vector and copy to point to it, but i don't konw .... I'm really stuck.. If anyone has any ideas that would be great! I've attached the file of what happened. Thank you in advance for the attention! Fracturing_Shield.hipnc scudo.abc Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.