Dr. Gore Posted December 23, 2006 Share Posted December 23, 2006 I can capture a single polygon arm with capture geometry, color shows and bones move with geometry. But rigging a full character with autorig and capture geometry is not working or showing colors. am I approaching this all wrong. I wanted to have a walk cycle in the works be tonight, but I am still new to character tools in Houdini. Quote Link to comment Share on other sites More sharing options...
MADjestic Posted December 23, 2006 Share Posted December 23, 2006 I can capture a single polygon arm with capture geometry, color shows and bones move with geometry. But rigging a full character with autorig and capture geometry is not working or showing colors. am I approaching this all wrong. I wanted to have a walk cycle in the works be tonight, but I am still new to character tools in Houdini. Hey, Gore I am not sure whether this is gonna be very helpful to you, but I might suggest you watching the old sidefx tutorials on rigging\capturing (there were a couple of video tutorials) (and maybe www.3dbuzz.com has got some as well). Sorry - I can't upload them. rrr Quote Link to comment Share on other sites More sharing options...
Dr. Gore Posted December 23, 2006 Author Share Posted December 23, 2006 Hey, GoreI am not sure whether this is gonna be very helpful to you, but I might suggest you watching the old sidefx tutorials on rigging\capturing (there were a couple of video tutorials) (and maybe www.3dbuzz.com has got some as well). Sorry - I can't upload them. rrr I think I was to quick to ask a question about autorig I didn't ever see the capture/proxy tab there. The character I am rigging is coming from a obj file exported from XSI. Capture rig path and export data to capture rig is kind of throwing me off. Sorry, to have wasted your time such lame question. Quote Link to comment Share on other sites More sharing options...
Bernard Posted May 15, 2007 Share Posted May 15, 2007 I think I was to quick to ask a question about autorig I didn't ever see the capture/proxy tab there. The character I am rigging is coming from a obj file exported from XSI. Capture rig path and export data to capture rig is kind of throwing me off. Sorry, to have wasted your time such lame question. Hello , I want to capture the geometry with the AutoRig . How can I select the root node of the skeleton? thanks, bern Quote Link to comment Share on other sites More sharing options...
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