davidyannick Posted April 27, 2021 Share Posted April 27, 2021 I'm trying to simulate a ball following rails, but I have an issue with the collider You can see my issue here https://streamable.com/6hvp6v My collider seems to be ok Any idea ? Thanks for your help rails.hiplc Quote Link to comment Share on other sites More sharing options...
underscoreus Posted April 27, 2021 Share Posted April 27, 2021 (edited) Hmm, I think the issue is that by default the "rigid body solver" node actually uses the bullet solver under the hood, meaning that you have to configure your colliders in the bullet tab and by default, the bullet collider is set to "Convex Hull" for performance reasons and with a convex collision geometry, it'll only collide with a simplified bounding box of your geometry (not an entirely accurate explanation but I just don't know how to best describe Convexity ). Just move over to the bullet tab in collisions for your static object and set it to "Concave" or move over to your "rigid body solver" and change the top dropdown from "bullet" to "RBD" and it should fix your issue. P.S. Also, if you want to share your scenes on the forum remember to "unlock" your custom HDA's (RMB + "Allow Editing of Contents"), if not they will come through as empty for us on the other side. Edited April 27, 2021 by underscoreus 1 Quote Link to comment Share on other sites More sharing options...
davidyannick Posted April 27, 2021 Author Share Posted April 27, 2021 3 minutes ago, underscoreus said: Hmm, I think the issue is that by default the "rigid body solver" node actually uses the bullet solver under the hood, meaning that you have to configure your colliders in the bullet tab and by default, the bullet collider is set to "Convex Hull" for performance reasons and with a convex collision geometry, it'll only collide with a simplified bounding box of your geometry (not an entirely accurate explanation but I just don't know how to best describe Convexity ). Just move over to the bullet tab in collisions for your static object and set it to "Concave" or move over to your "rigid body solver" and change the top dropdown from "bullet" to "RBD" and it should fix your issue. P.S. Also, if you want to share your scenes on the forum remember to "unlock" your custom HDA's (RMB + "Allow Editing of Contents"), if not they will come through as empty for us on the other side. ok thanks for your help and advices Quote Link to comment Share on other sites More sharing options...
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