isah_voodoo Posted April 28, 2021 Share Posted April 28, 2021 Hello, I have a simple animated bowl trying to fill up water from an ocean tank . Problem is that the water never stays in the bowl, it always falls through. My collision vdb is water tight and high res. I also lowered the collision separation on the flip object and I also increased the substeps on the solver (it helped but it still fell through). I have no idea what i'm doing wrong here. Hope someone can take a look. I set the substeps back to default in the file so that it plays faster. Thanks flip_bowl.hip Quote Link to comment Share on other sites More sharing options...
saca Posted April 28, 2021 Share Posted April 28, 2021 you can do it with Statick_Object(DOP) only. it seems to other settings are no problem for volume collision. flip_bowl@3.hip Quote Link to comment Share on other sites More sharing options...
isah_voodoo Posted April 28, 2021 Author Share Posted April 28, 2021 @sacaHi saca, your file isnt working. It still gives me the same problem of water falling through. Specifically when the bowl comes out of the water after Frame 55 . I was using a static object in my file as well, not sure what you changed ? Quote Link to comment Share on other sites More sharing options...
isah_voodoo Posted April 28, 2021 Author Share Posted April 28, 2021 Anyone ? Quote Link to comment Share on other sites More sharing options...
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