Atom Posted May 9, 2021 Share Posted May 9, 2021 (edited) I watched the video tutorial that demonstrates how to convert the CMU Mocap database into a .bgeo.sc file. The format is strange, with the result that looks like a skeleton per-frame. This small setup will translate the converted mocap data into something similar to the FBX Animation Import node that can connect to the RigMatchPose. The FBX characters were generated by the latest version of MakeHuman, 1.2. Each character is exported in the T-pose using the CMU bone skeleton. This allows you to switch freely between characters and mocaps. cmu_drives_makehuman_setup.zip Edited May 10, 2021 by Atom Quote Link to comment Share on other sites More sharing options...
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