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CMU Mocap Drives Houdini KineFX Rig

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Posted (edited)

I watched the video tutorial that demonstrates how to convert the CMU Mocap database into a .bgeo.sc file. The format is strange, with the result that looks like a skeleton per-frame.Untitled-2.thumb.jpg.4b7271fa445d92aeaa0d9000d21ac4a9.jpg

This small setup will translate the converted mocap data into something similar to the FBX Animation Import node that can connect to the RigMatchPose.
Untitled-1.thumb.jpg.2d67740455dee4bf2f30cddc7b957816.jpg

The FBX characters were generated by the latest version of MakeHuman, 1.2. Each character is exported in the T-pose using the CMU bone skeleton. This allows you to switch freely between characters and mocaps.

cmu_drives_makehuman_setup.zip

mcu_demo.gif.52e591748a84c210f9ecba3d8de8f8cb.gif

Edited by Atom

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