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Wiimote


anakin78z

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  • 3 weeks later...

I got inspired by this hack to try just the CHOPs-driven car part of this. Attached is a quick effort. My CHOPs chops are a little rusty, so this might not be the best way to go about it, but it seems to work OK just to play around with.

Switch the Record CHOP from "off" to "On" or "AutoRange" to record your own control of the car with the mouse. Mapping from the wiimote to the mouse is outside my purview, I'm afraid (no wii :( )

drive_car.hipnc

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ehehe this is cool johner, would be cool to add some rbds to that

Good point. I reworked this a bit so that the CHOP net and the various parts of the car operate at the OBJ level, then made the car and the "cones" into static and dynamic RBDs, respectively, and added a sphere to push around. Works pretty well and runs near realtime on my machine with a few of the RBDSolver params turned down.

drive_car_OBJ.hipnc

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