Alexdezh Posted June 11, 2021 Share Posted June 11, 2021 Hello! I want to create height maps from a number of objects. Here is my setup: Switch SOP has $F-1 in select input to change objects over time. My plan was to process each object frame by frame via Simple Baker, but I'm getting three identical maps baked from the current frame only. What am I doing wrong? Is there a good method to automatically bake a bunch of maps in Houdini? Quote Link to comment Share on other sites More sharing options...
davpe Posted June 13, 2021 Share Posted June 13, 2021 not sure why exactly it doesn't work for you, but for batch processing and automation tasks I'd suggest you to take a look at TOPs / PDG, which is specifically designed for this kind of operations. Quote Link to comment Share on other sites More sharing options...
Alexdezh Posted June 13, 2021 Author Share Posted June 13, 2021 Simple Baker would be such a simple, straight forward solution. Kinda bothers me that it doesn't work for no apparent reason. But you're right, I probably need to dive into PDG. Quote Link to comment Share on other sites More sharing options...
davpe Posted June 13, 2021 Share Posted June 13, 2021 i think you can still reference the Simple baker fom inside of TOPs and just iterate mesh variants on input. 1 Quote Link to comment Share on other sites More sharing options...
Alexdezh Posted June 14, 2021 Author Share Posted June 14, 2021 It works! I've managed to reference Simple Baker in TOPs via Ropfetch. Thanks for the replies! Quote Link to comment Share on other sites More sharing options...
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