Chiiba Posted June 12, 2021 Share Posted June 12, 2021 Hello. I am trying to create a procedural house with interior. When I load HDA into the Unreal Engine, it becomes a single entity. I cannot move meshes (interior elements) from which it's consists. I need them in separate parts. How can I keep this opportunity? I don't think that a house should necessarily remain static in an UE4. Thanks. Quote Link to comment Share on other sites More sharing options...
carnlogt Posted July 5, 2021 Share Posted July 5, 2021 you could pack the elements you want seperated, if a packed instance is only the one instance it should get converted into a seperate static mesh. Quote Link to comment Share on other sites More sharing options...
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