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How i can separate hda object to meshes (ue4) to move them?


Chiiba

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Hello. I am trying to create a procedural house with interior. When I load HDA into the Unreal Engine, it becomes a single entity.
I cannot move meshes (interior elements) from which it's consists. I need them in separate parts.
How can I keep this opportunity? I don't think that a house should necessarily remain static in an UE4.
Thanks.

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