nemsi Posted June 25, 2021 Share Posted June 25, 2021 Hi Guys, I can't get this simple exemple of texture Path getting @ptnum value from a copystamp, working.. Any help would be great. Thank you. N. CopyStamp_texturePath.zip Quote Link to comment Share on other sites More sharing options...
nemsi Posted June 25, 2021 Author Share Posted June 25, 2021 This is a variant one (instance) without luck too... Wall_paper_03.hip Quote Link to comment Share on other sites More sharing options...
toadstorm Posted June 25, 2021 Share Posted June 25, 2021 There were a few little things wrong in your approach. First, don't copy stamp. Copy stamping is dead. Second, you need to create a string attribute for the Material SOP to override... Redshift is dumb and their texture sampler doesn't have an actual parameter for the texture path that you can override, so you have to instead manually create a spare parameter on the Material Builder, and then channel reference the RS Texture Sampler to follow that attribute. Then you can tell the Material SOP to override that value, after the copies are made. The override is meant to apply to the finished objects; you don't need to do anything before the copy operation other than create your range of random texture values. Here's your file back with the changes made. Wall_paper_02_toadstorm.hip 1 Quote Link to comment Share on other sites More sharing options...
nemsi Posted June 27, 2021 Author Share Posted June 27, 2021 Thank you Toadstorm, I will check it tomorow at work Quote Link to comment Share on other sites More sharing options...
nemsi Posted June 28, 2021 Author Share Posted June 28, 2021 (edited) Hi Toadstorm, is something missing? i can't get it work... Strange edit : It was missing material style sheet ovveride, it's ok now Thank you Edited June 28, 2021 by nemsi get infos Quote Link to comment Share on other sites More sharing options...
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