carl45456 Posted June 26, 2021 Share Posted June 26, 2021 Hello, I have a scene where I am emitting circles, where a POP wind is creating the noise, but I want to be able to limit it only on the Z and X axis. How would I be able to achieve this? Quote Link to comment Share on other sites More sharing options...
richnosworthy Posted June 26, 2021 Share Posted June 26, 2021 Two ways off the top of my head that you could do this. 1. cancel out the pop forces in y. After pop wind put a pop wrangle with v@targetv.y=0; 2. Or even easier you could just fix @P.y, so in the wrangle, instead put @P.y = 0; But that only works if your geo is flat Quote Link to comment Share on other sites More sharing options...
carl45456 Posted June 26, 2021 Author Share Posted June 26, 2021 35 minutes ago, richnosworthy said: Two ways off the top of my head that you could do this. 1. cancel out the pop forces in y. After pop wind put a pop wrangle with v@targetv.y=0; 2. Or even easier you could just fix @P.y, so in the wrangle, instead put @P.y = 0; But that only works if your geo is flat Thanks! Number 1, did exactly the job. Quote Link to comment Share on other sites More sharing options...
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