anbt Posted July 13, 2021 Share Posted July 13, 2021 (edited) I am really puzzled by this. It is a regular flag setup, with the top edge points attached to the collision geometry with some attach to geometry constraints. Whenever my collision geometry moves quickly, the constraints gets stretched even when I set them to be really stiff. Any idea? Thank you Edited July 13, 2021 by anbt Quote Link to comment Share on other sites More sharing options...
anbt Posted July 13, 2021 Author Share Posted July 13, 2021 fixed it by inadvertently adjusting the mass of these constraints points! Not sure to understand why this works because I would have thought the stiffness matters here Quote Link to comment Share on other sites More sharing options...
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