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My attach to geometry constraints are set to be stiff as fuck but still get stretched

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Posted (edited)

I am really puzzled by this. It is a regular flag setup, with the top edge points attached to the collision geometry with some attach to geometry constraints. Whenever my collision geometry moves quickly, the constraints gets stretched even when I set them to be really stiff.

Any idea?

Thank you


Edited by anbt

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fixed it by inadvertently adjusting the mass of these constraints points! 

Not sure to understand why this works because I would have thought the stiffness matters here

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