iamjaideep80 Posted January 11, 2007 Share Posted January 11, 2007 HI Everybody.... I am trying to play with the OpenGL viewport display in Houdini using HDK. I saw the examples in GR directory. All are based on the GR_RenderHook. But I have some doubts, The renderWire function expects GU_Detail,RE_RENDER,GR_AttribOffset... blah blah blah... The second parameter is "RE_RENDER &ren" and this ren object is used to actually draw the geometry in view port. eg. ren.beginPoint(),ren.beginLine(),ren.vertex3DW etc. I want to know more about these available functions. But I couldn't find any docs in RE_RENDER class. My be these are the functions of class from which RE_RENDER is derived. But what is that class???? Plz Help...And plz give me any other info if available... ------iamjaideep Jaideep Khadilkar TD,Sciclone Motion Graphics Quote Link to comment Share on other sites More sharing options...
edward Posted January 11, 2007 Share Posted January 11, 2007 Look in RE_OGLRender.h Quote Link to comment Share on other sites More sharing options...
iamjaideep80 Posted January 12, 2007 Author Share Posted January 12, 2007 HI Edward, Thank u very much for ur reply. ------iamjaideep Jaideep Khadilkar TD,Sciclone Motion Graphics Quote Link to comment Share on other sites More sharing options...
iamjaideep80 Posted January 13, 2007 Author Share Posted January 13, 2007 Hi Everybody........ I am trying to figure out how to draw sprites in Houdini using my new OpenGL Hook. Can I use the "GL_POINT_SPRITE_ARB" and all other extensions in Houdini???? I am skeptical, because the normal glBegin, glEnd functions don't work, instead we have to use beginPoint,endPoint functions. Also would like to know if GLUT and GLEW utilities can work with Houdini..... Thanking in advance....... ------iamjaideep Jaideep Khadilkar TD,Sciclone Motion Graphics Quote Link to comment Share on other sites More sharing options...
iamjaideep80 Posted January 15, 2007 Author Share Posted January 15, 2007 Hmmmmmmmmmmmmmmmm..... 101 Views and no reply !!!!!!! Wow , so interesting !!!!! I think its holiday for all HDK Developers out there. ------iamjaideep Jaideep Khadilkar TD,Sciclone Motion Graphics Quote Link to comment Share on other sites More sharing options...
Jason Posted January 15, 2007 Share Posted January 15, 2007 I think we're all interested but no-one I know of has ever actually done this. You might be the first! Quote Link to comment Share on other sites More sharing options...
edward Posted January 15, 2007 Share Posted January 15, 2007 You can make direct calls to OpenGL if you want. It should still work. What you lose is portability of course. To my knowledge, no one's tried to link in GLEW or GLUT but you're certainly welcome to try. Quote Link to comment Share on other sites More sharing options...
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