Jump to content

Opengl Hook


Recommended Posts

HI Everybody....

I am trying to play with the OpenGL viewport display in Houdini using HDK.

I saw the examples in GR directory. All are based on the GR_RenderHook.

But I have some doubts,

The renderWire function expects GU_Detail,RE_RENDER,GR_AttribOffset... blah blah blah...

The second parameter is "RE_RENDER &ren" and this ren object is used to actually draw the geometry in view port.

eg. ren.beginPoint(),ren.beginLine(),ren.vertex3DW etc.

I want to know more about these available functions. But I couldn't find any docs in RE_RENDER class. My be these are the functions of class from which RE_RENDER is derived. But what is that class????

Plz Help...And plz give me any other info if available...

------iamjaideep

Jaideep Khadilkar

TD,Sciclone Motion Graphics

Link to comment
Share on other sites

Hi Everybody........

I am trying to figure out how to draw sprites in Houdini using my new OpenGL Hook.

Can I use the "GL_POINT_SPRITE_ARB" and all other extensions in Houdini????

I am skeptical, because the normal glBegin, glEnd functions don't work, instead we have to use

beginPoint,endPoint functions.

Also would like to know if GLUT and GLEW utilities can work with Houdini.....

Thanking in advance.......

------iamjaideep

Jaideep Khadilkar

TD,Sciclone Motion Graphics

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...