yujiyuji Posted August 2, 2021 Share Posted August 2, 2021 I want to keep the part of the hemisphere that is set on the ground and distort the shape only where y is greater than 1. Is there any good way to do this? Thank you in advance. . Quote Link to comment Share on other sites More sharing options...
Sepu Posted August 2, 2021 Share Posted August 2, 2021 there is plenty of ways of doing this. You can either use a "mask from geometry" sop node, attrib transfer, in vex, use MOPs, etc. Here is a quick one using the first method mask.hip Quote Link to comment Share on other sites More sharing options...
yujiyuji Posted August 2, 2021 Author Share Posted August 2, 2021 Thank you so much!! However, I am getting the following error in disrance from geometry. Warning This node is using an incomplete asset definition. It will not function properly until the asset library containing the full definition is installed. Quote Link to comment Share on other sites More sharing options...
Sepu Posted August 2, 2021 Share Posted August 2, 2021 what version of H are you using? unless you are using a build older than 16.5 should work, Just try to drop a new node. Quote Link to comment Share on other sites More sharing options...
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