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copy intrinsic matrix (almost there)


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I have this scene meant to work with this alembic. The idea is to create a packed primitive and copy them to the locations of important geo. Matching location, rotation and scale.

I am almost there. I am just having an issue with coping the rotation and scale matrix. In the "primitivewrangle2", It only seems to fill in the first float of the matrix.

test.hip

exportTest_v01.abc

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