revelationsr Posted August 3, 2021 Share Posted August 3, 2021 I have this scene meant to work with this alembic. The idea is to create a packed primitive and copy them to the locations of important geo. Matching location, rotation and scale. I am almost there. I am just having an issue with coping the rotation and scale matrix. In the "primitivewrangle2", It only seems to fill in the first float of the matrix. test.hip exportTest_v01.abc Quote Link to comment Share on other sites More sharing options...
Skybar Posted August 3, 2021 Share Posted August 3, 2021 Not sure if you want to do it that way, but a single Transform Pieces SOP works fine instead: Quote Link to comment Share on other sites More sharing options...
revelationsr Posted August 3, 2021 Author Share Posted August 3, 2021 There always is an easier way isn`t there! Bugger me. Quote Link to comment Share on other sites More sharing options...
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