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Track back the parameter which is set by Undo


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      I have an asset which operates quite wrongly in some way. The problem is when the asset is selected it adds a 'hou.Parm.set' to the Houdini undo history. So it makes the undo process dirty.

How could it be tracked back which parameter is changed that time ? I thought a wrong menu script set but i could not track where it happens. And the worst case is when I open the asset's Property page floating and a not floating one is shown 

on the Houdini desktop too , it adds the 'hou.Parm.set' continously to scene. So the mem runs out.

Any Idea ?




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