teaCup Posted August 20, 2021 Share Posted August 20, 2021 Hi everyone. I'm struggling to understand constraint networks. Trying to glue constrain some RBDs to an animated mesh imported from Maya (via alembic). I made a test file, and seem to have kinda, almost managed to set it up - but not quite. The constraints are there, they show up in red, but have no effect. They seem to be recreated with every frame as the animated vertices move. I would be grateful if anyone could look at my file, or point me to a working example that was made with simplicity in mind. So far, the closest thing i found was Chris Rydalch's Duplo Bear Breakdown: Constraining RBDs to Animation on Vimeo. Thanks in advance. constrain_RBD_to_deforming_mesh_v01.hip Animated_Mesh.abc Quote Link to comment Share on other sites More sharing options...
samkaz123 Posted September 1, 2021 Share Posted September 1, 2021 I'm Having same Problem ! Quote Link to comment Share on other sites More sharing options...
teaCup Posted September 1, 2021 Author Share Posted September 1, 2021 I adapted the above mentioned Duplo Bear example to my test scene and managed to get the hard constraint working. No go on the glue constraint yet. Trying to understand exactly what the required constraint data should look like, points, lines, name attribute, constraint attributes at primitive level, etc.. I will try to simplify things tomorrow, here's my file at this stage if you're interested: hard_constrain_RBD_to_deforming_mesh.hip Quote Link to comment Share on other sites More sharing options...
samkaz123 Posted September 1, 2021 Share Posted September 1, 2021 This is My Problem, If anyone Could help me ! constraintAnimObj.hipnc Quote Link to comment Share on other sites More sharing options...
samkaz123 Posted September 2, 2021 Share Posted September 2, 2021 just Slved my Problem, I had to make Dynamic Constraint. Quote Link to comment Share on other sites More sharing options...
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