JasonA Posted August 21, 2021 Share Posted August 21, 2021 Hi All, Im new to houdini and working on converting some models Ive made in the past. Since I want to be able to build shader networks, Im using the principled shader inside a material_builder to apply the textures. However when I do this, the textures are not displayed in the viewport. Textures are only being displayed if I use the built in texture inputs on the principled shader itself, which I dont want to do. How do I get my base color texture from inside the material builder to show up in the viewport? Also, if I layer up some textures through a color mix, can I have that displayed instead of one of the texture nodes? I feel like this is somehting that I should 'promote' but I dont know how to get this done. Quote Link to comment Share on other sites More sharing options...
dleonhardt Posted August 23, 2021 Share Posted August 23, 2021 https://www.sidefx.com/docs/houdini/shade/opengl.html#tagging-material-parameters-with-viewport-properties Quote Link to comment Share on other sites More sharing options...
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