onesk8man Posted January 18, 2007 Share Posted January 18, 2007 (edited) Hi there, I come from maya, and i'm trying to find a node to do the same than the maya's setRange node. I know there is the fit function/expression, but I guess that shoud be a node to do that... For instance, there is a similar node in VOP called shiftRange, but I don't know how to connect that. What I have to do if I want to connect something like this: null1.translateX > VOPs(shiftRange(0,100,0,1)) > null2.translateX Thanks in advance. Edited January 18, 2007 by onesk8man Quote Link to comment Share on other sites More sharing options...
digitallysane Posted January 18, 2007 Share Posted January 18, 2007 I come from maya, and i'm trying to find a node to do the same than the maya's setRange node. I know there is the fit function/expression, but I guess that shoud be a node to do that...For instance, there is a similar node in VOP called shiftRange, but I don't know how to connect that. What I have to do if I want to connect something like this: null1.translateX > VOPs(shiftRange(0,100,0,1)) > null2.translateX If you feel you _must_ use a node, then manipulate the channels in CHOPS. The Range tab of the Math CHOP is what you're looking for. Dragos Quote Link to comment Share on other sites More sharing options...
onesk8man Posted January 18, 2007 Author Share Posted January 18, 2007 If you feel you _must_ use a node, then manipulate the channels in CHOPS. The Range tab of the Math CHOP is what you're looking for. Hi, the main problem is that I don't know how to connect the output of a CHOP or VEX node to an OBJ attribute... The separate layouts its still hard to understand for me thanks Quote Link to comment Share on other sites More sharing options...
stevenong Posted January 18, 2007 Share Posted January 18, 2007 Hi, You're confusing VOPs with what you would do in Maya. As Dragos suggested, you can use CHOPs. Or just use the fit() function. fit(ch("../null1/tx"),0,100,0,1) Cheers! steven Quote Link to comment Share on other sites More sharing options...
michael Posted January 18, 2007 Share Posted January 18, 2007 here is a file fit.hip Quote Link to comment Share on other sites More sharing options...
onesk8man Posted January 18, 2007 Author Share Posted January 18, 2007 here is a filefit.hip Thanks guys! I used CHOPS finally. I didn't know how input and output from objects to objects attributes, but i know already You're confusing VOPs with what you would do in Maya So, I guess that i can't do the same with VEX than with the CHOP (inputs & outputs to objects). Other question is, I saw in the old sidefx videos, how they created a operator, but know is different, isn't it? I have to create first a subnetwork and then a digital asset, right? well, thanks for everything! Quote Link to comment Share on other sites More sharing options...
michael Posted January 18, 2007 Share Posted January 18, 2007 yeah they changed the workflow for creating a digital asset... what I do is: before I do anything i make a subnet name it the name I want my HDA to be called RMB and select Create Digital Asset then I just go into that new HDA...then I just forget about the HDA and just work normaly - promoting as I need... Quote Link to comment Share on other sites More sharing options...
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