krishna avril Posted September 2, 2021 Share Posted September 2, 2021 Hi Friends! I'm trying to do a floodwater simulation and whitewater came nearly to 1TB, what is the best method to render this as particles or the VDB?(for production use) I have to send this to the lighting artist, sending 1TB caches is tough to deal with for us, looking for help on optimizing Quote Link to comment Share on other sites More sharing options...
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