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Feeding new grains into vellum sim

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Hi all! this might be a silly question but I just wanted to know how can I feed new grains into my vellum grain simulation. let me explain more,

I have an object that is filling with points on SOPs, used scatter and blasted point from top to bottom, and then I used Vellum configure grain to add the attributes, Now how can I add these animated grains into my sim every frame? its probably a SOP solver node combination that I cant figure it out!

appreciate if anyone can help me on this, Thanks :)

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