art3mis 56 Posted September 14, 2021 (edited) Game engines automatically triangulate meshes when importing FBX files. I have a mesh with quads and want to somehow retain these quads and also keep the hard edges when importing into UE. When exporting mesh into Unreal is there any way to retain the hard edges of the quads ? For instance in the attached image after import I want to keep the divisions of the quads visible so the tube will not be perfectly smooth in circumference. screen_001.hiplc Edited September 14, 2021 by art3mis Share this post Link to post Share on other sites