eikonoklastes Posted September 30, 2021 Share Posted September 30, 2021 Hi. How do I swap low res RBDs with high res geo, if I am spawning new points every frame as my source points? None of the suggested methods work for me. DOP Import doesn't work, whether I use it as points or as geometry. I can't use the RBD SOP to specify proxy and high res geo, because that seems to be hardcoded to work only on geo from the first frame. I do get close with DOP Import set to points, but for some odd reason, the rotation only kicks in after an impact. Before that, all the high res geo point upwards as they fall, with no orientation. I am using this method to spawn my RBDs: https://www.youtube.com/watch?v=ra3V0vPq7qg Any help would be much appreciated. Ideally I'd like to see how it can be done with the RBD Bullet Solver SOP, rather than creating a separate DOPnet, although that's not unwelcome either. Thanks. Quote Link to comment Share on other sites More sharing options...
eikonoklastes Posted October 1, 2021 Author Share Posted October 1, 2021 So, I did get this to finally work. DOP Import with Transform Pieces did the trick. I've attached the scene here, and here's a quick overview of the setup, it's actually quite simple (once you know how): rbd test.hiplc 2 Quote Link to comment Share on other sites More sharing options...
ryew Posted October 2, 2021 Share Posted October 2, 2021 Thanks for returning to offer the solution you found, great reference for anyone else running into the same issue Quote Link to comment Share on other sites More sharing options...
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